WebGL and X3Dom provide high-level, real-time, interactive, web applications.
We present the implementation of rigid body physics component into X3Dom's core.
An Emscripten port of Bullet physics engine to JavaScript named Ammo.js has been integrated
in a script that connects X3Dom visual environments with a subset of the laws of physics,
that of rigid body. A tool for enabling physics simulations into X3D files is available in our mini-page,
along with example scenes demonstrating simple physics simulations.
Our work has been merged with X3Dom master branch at
GitHub.