3D WEB APPLICATION FOR CHILDREN'S EDUCATION
A collaborative 3D web streaming application is presented for preschool children's education which combines HTML5,
X3D, X3DOM, and WebSockets technologies. An instructor can arrange small real or virtual classes and have control
the main 3D scenery.
This can provide a positive and encouraging environment for toddlers to interact with a computer while they
recognize and play with 3D animated models of animals.
Both 3D visualizations and gaming might be the most attractive way to stimulate learning by children. The application
we have developed uses the state of the art web technologies to provide an easy-to-use collaborative and educational
environment.
The architecture of 3D web-application involves a WebSockets server that connects the participants in a 3D world.
An HTML5 client requests an X3D file from a web server and using X3DOM, the 3D world is displayed on a canvas
element in a web page. Furthermore, any event from the original 3D world such as rotation, update, and etc.
is transferred via websockets to the clients. Moreover, the clients can interact with the 3D world by rotating
or adding 3D objects. A 3D application can run not only on any operating system, but also on any device with an
HTML5-compliant browser.
In addition, a Host application is used by an instructor to display 3D animals on the client-peers. On the other
hand, the children have the option to add new 3D animals, rotate them and send messages to the Host when
recognizing the animals placed in the screen by the Host.
Finally, the service logic is responsible for implementing the communication between Host and Client peers.
It receives the messages which are sent by the Host peer over the active WebSocket and delivers them to the
connected client peers over the corresponding WebSocket.
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